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支付宝的sdk接入方式和微信支付比较类似,大部分的工作也基本是由服务端去做,客户端只负责支付部分
调用支付宝支付的java核心代码其实只有一行:alipay.payV2()(如果不需要支付的结果的话。。。)
public class AliPay {
private static final int SDK_PAY_FLAG = 1;
@SuppressLint("HandlerLeak")
private static Handler mHandler = new Handler() {
@SuppressWarnings("unused")
public void handleMessage(Message msg) {
switch (msg.what) {
case SDK_PAY_FLAG: {
@SuppressWarnings("unchecked")
PayResult payResult = new PayResult((Map<String, String>) msg.obj);
/**
对于支付结果,请商户依赖服务端的异步通知结果。同步通知结果,仅作为支付结束的通知。
*/
String resultInfo = payResult.getResult();// 同步返回需要验证的信息
String resultStatus = payResult.getResultStatus();
// 判断resultStatus 为9000则代表支付成功
if (TextUtils.equals(resultStatus, "9000")) {
UnityPlayer.UnitySendMessage("ThirdPartySdkManager", "AliPayCallback", "true");
} else {
UnityPlayer.UnitySendMessage("ThirdPartySdkManager", "AliPayCallback", "false");
}
break;
}
default:
break;
}
}
};
//收到来自服务端返回的orderInfo后,向支付宝发起支付
public static void SendPay(final String orderInfo,final Context context) {
Runnable payRunnable = new Runnable() {
@Override
public void run() {
PayTask alipay = new PayTask((Activity) context);
Map<String, String> result = alipay.payV2(orderInfo, true);
Message msg = new Message();
msg.what = SDK_PAY_FLAG;
msg.obj = result;
mHandler.sendMessage(msg);
}
};
Thread payThread = new Thread(payRunnable);
payThread.start();
}
}
值得一提的是,相对于微信支付,支付宝支付除了需要订单信息外,还需要传入context参数,context就是当前的Activity
下面附上c#调用代码
public void SendAliPay(string info)
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject utils = new AndroidJavaObject("com.my.ugcf.alipay.AliPay");
utils.CallStatic("SendPay", info, currentActivity);
}
恩。。。写到这里,突然发现这几个sdk的ios版忘了写了。。。后面补上。。。