背景知识
点、线、面以及文字的实时绘制是GIS很重要的一个功能,是用户对感兴趣区域标注的业务需要。同时Cesium提供了点、线(多段线)、面及文字(label)绘制的接口,绘制方式总共有两种,一种是通过Entity实体的方式,一种是通过Primitives的方式。第一种使用较为简单,是在Primitives基础上进行了封装;第二种则更加贴近WebGL底层,语法更复杂但是绘制效率更高效率。鉴于实时绘制数据量并不大,不需要使用复杂高效的方法,第一种方法完全适用。
Cesium通过ScreenSpaceEventHandler方法添加鼠标监听,包括鼠标的移动、点击等,同时会把鼠标的位置信息以回调函数方式返回。通过监听用户鼠标状态实现矢量图形及文字注记的位置记录。
CallbackProperty监听:当变量变化时触发该监听,通过监听鼠标拾取坐标的变化实现动态绘制。
代码实现
记录点位
var location = {
latitude: 0,
longitude: 0,
height: 0,
endPosition: null,
cartesian : null
};
viewer.screenSpaceEventHandler.setInputAction(function onMouseMove(movement) {
//记录移动位置
location.endPosition = viewer.scene.pickPosition(movement.endPosition);
},Cesium.ScreenSpaceEventType.MOUSE_MOVE);
viewer.screenSpaceEventHandler.setInputAction(function onLeftClick(movement) {
var cartesian = viewer.scene.pickPosition(movement.position);
//记录点击位置
location.cartesian = cartesian;
var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
location.latitude = Cesium.Math.toDegrees(cartographic.latitude);
location.longitude = Cesium.Math.toDegrees(cartographic.longitude);
location.height = cartographic.height;
},Cesium.ScreenSpaceEventType.LEFT_CLICK);
绘制文字注记
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(movement) {
var label = new Cesium.Entity({
position : Cesium.Cartesian3.fromDegrees(location.longitude, location.latitude,location.height),
name : 'label',
label:{
text: '文字',
font: '24px Helvetica',
fillColor: Cesium.Color.SKYBLUE,
outlineColor: Cesium.Color.BLACK,
outlineWidth: 2,
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
scaleByDistance: new Cesium.NearFarScalar(100, 1.0, 200, 0.4)
}
});
viewer.entities.add(label);
featureCollection.push(label);
handler.destroy();
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);});
绘制点
document.getElementById('point').onclick = function () {
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(movement) {
var label = new Cesium.Entity({
position : Cesium.Cartesian3.fromDegrees(location.longitude, location.latitude,location.height),
name : 'point',
point:{
outlineColor: Cesium.Color.BLACK,
}
});
viewer.entities.add(label);
featureCollection.push(label);
handler.destroy();
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
};
绘制多段线
function drawPolyline() {
var floatingPoint;
var activePolyline;
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(click) {
//var position = viewer.scene.pickPosition(click.position);
if(Cesium.defined(location.cartesian)){
var cartesian = location.cartesian;
if(activeShapePoints.length === 0){
floatingPoint = creatPoint(cartesian);
activeShapePoints.push(cartesian);
var dynamicPositions = new Cesium.CallbackProperty(function() {
return activeShapePoints;
},false);
activePolyline = createPolyline(dynamicPositions);
}
activeShapePoints.push(cartesian);
creatPoint(cartesian);
}
},Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function(movement) {
if(Cesium.defined(floatingPoint)){
if(Cesium.defined(location.endPosition)){
floatingPoint.position.setValue(location.endPosition);
activeShapePoints.pop();
activeShapePoints.push(location.endPosition);
}
}
},Cesium.ScreenSpaceEventType.MOUSE_MOVE);
handler.setInputAction(function(movement) {
handler.destroy();
for(var i=0;i<Points.length;i++){
viewer.entities.remove(Points[i]);
}
Points = [];
},Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
function createPolyline(positionData) {
var polyline;
polyline = viewer.entities.add({
name : 'polyline',
polyline : {
positions : positionData,
//在地形上绘制多段线,但是在3dtilset模型上无效
clampToGround : false,
followSurface : false,
material: Cesium.Color.RED,
width : 3
}
});
return polyline;
}
}
绘制多边形
function drawPolygon() {
var floatingPoint;
var activePolygon;
var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
handler.setInputAction(function(click) {
var position = viewer.scene.pickPosition(click.position);
if(Cesium.defined(location.cartesian)){
var cartesian = location.cartesian;
if(activeShapePoints.length === 0){
floatingPoint = creatPoint(cartesian);
activeShapePoints.push(cartesian);
var dynamicPositions = new Cesium.CallbackProperty(function() {
return activeShapePoints;
},false);
activePolygon = createPolygon(dynamicPositions);
}
activeShapePoints.push(cartesian);
creatPoint(cartesian);
}
},Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function(movement) {
if(Cesium.defined(floatingPoint)){
if(Cesium.defined(location.endPosition)){
floatingPoint.position.setValue(location.endPosition);
activeShapePoints.pop();
activeShapePoints.push(location.endPosition);
}
}
},Cesium.ScreenSpaceEventType.MOUSE_MOVE);
handler.setInputAction(function(movement) {
handler.destroy();
for(var i=0;i<Points.length;i++){
viewer.entities.remove(Points[i]);
}
Points = [];
},Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
function createPolygon(positionData) {
var polygon;
polygon = viewer.entities.add({
name: 'polygon',
positions : positionData,
polygon:{
hierarchy : positionData,
perPositionHeight: true,
material: Cesium.Color.RED.withAlpha(0.7),
outline: true,
outlineColor: Cesium.Color.YELLOW.withAlpha(1)
}
});
return polygon;
}
}