如果要实例化的类只有一个构造函数, 则使用方法很简单使用方法如下:
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using (IUnityContainer container =
new
UnityContainer())
{
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection(
"unity"
);
section.Configure(container);
//...
ILogger logger = container.Resolve<ILogger>(
"DatabaseLogger"
);
return
logger;
}
其中配置文件为
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<?xml version=
"1.0"
encoding=
"utf-8"
?>
<configuration>
<configSections>
<section name=
"unity"
type=
"Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"
/>
</configSections>
<unity>
<containers>
<container>
<types>
<type type=
"Bery.ILogger, UnityStudy"
mapTo=
"Bery.DatabaseLogger, UnityStudy"
name=
"DatabaseLogger"
>
</type>
</types>
</container>
</containers>
</unity>
</configuration>
如果DatabaseLogger类中的有两个构造函数, 代码如下
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public DatabaseLogger()
{
}
public DatabaseLogger(string name)
{
}
则Unity自动使用参数最多的构造函数进行创建对象, 会抛出以下异常:
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Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type =
"Bery.ILogger"
, name =
"DatabaseLogger"
.
Exception occurred
while
:
while
resolving.
Exception is: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply
this
value.
如果您想让它使用无参的构造函数创建, 则要使用[InjectionConstructor]特性进行修饰无参的构造函数,
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[InjectionConstructor]
public DatabaseLogger()
{
}
若您想使用带参数的构造函数创建对象, 除了在构造函数上使用[InjectionConstructor]外, 还要在创建时传递参数,代码如下
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using (IUnityContainer container =
new
UnityContainer())
{
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection(
"unity"
);
section.Configure(container);
ILogger logger = container.Resolve<ILogger>(
"DatabaseLogger"
,
new
ParameterOverrides{
{
"name"
,
"logName"
}
});
return
logger;