在简单聊天室的代码中修改ChatServerHandler类,就可以模拟多人聊天的功能
package com.cppdy.server;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.util.concurrent.GlobalEventExecutor;
public class ChatServerHandler extends SimpleChannelInboundHandler<String> {
// 存放channel的集合
public static ChannelGroup channels = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
System.out.println(msg);
for (Channel channel : channels) {
if (!channel.equals(ctx.channel())) {
channel.writeAndFlush("[Server]-" + "[" + channel.remoteAddress() + "]" + msg);
}
}
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
System.out.println(ctx.channel().remoteAddress()+"--连接上了");
channels.add(ctx.channel());
}
@Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
System.out.println(ctx.channel().remoteAddress()+"--退出了");
channels.remove(ctx.channel());
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println(ctx.channel().remoteAddress()+"--上线了");
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
System.out.println(ctx.channel().remoteAddress()+"--掉线了");
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
System.out.println(ctx.channel().remoteAddress()+"--error");
}
}
先启动ChatServer类,再启动2次ChatClient类,就可以模拟两个客户端互发消息的功能。