let c = this.node.getComponent(cc.Canvas);
c.fitHeight = true;
c.fitWidth = false;
let h = 960 * cc.winSize.height / cc.winSize.width;
c.designResolution = new cc.Size(960, h);
this.node.setContentSize(960, h);
// 适配解决方案 let _canvas = cc.Canvas.instance;// 设计分辨率比 let _rateR = _canvas.designResolution.height/_canvas.designResolution.width;// 显示分辨率比 let _rateV = cc.winSize.height/cc.winSize.width; console.log("winSize: rateR: "+_rateR+" rateV: "+_rateV); if (_rateV > _rateR) { _canvas.fitHeight = false; _canvas.fitWidth = true; console.log("winSize: fitWidth"); } else { _canvas.fitHeight = true; _canvas.fitWidth = false; console.log("winSize: fitHeight"); }
三点注意事项:
1.主域和子域的设计分辨率和适配方案要相同
2.sharedCanvas 不要设置宽高
3.承载sharedCanvas 的sprite要根据实际分辨率动态调整